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michael maehring, architect

principal environment artist @ rockstar north

after having completed my studies in architecture in 2003 i got into computergraphics and 3d.
i have always been fascinated by the concept of virtual worlds and the esthetics of videogames.
today i enjoy being both a creative artist and a passionate audience at the same time.

software:
maya, 3dsmax, zbrush, mudbox, unity, unreal, substance designer + painter, quixel, marvelous designer, c#

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wip blog

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download portfolio pics (zip-file, 18 MB)

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