michael maehring, architect
senior environment artist @ rockstar north
after having completed my studies in architecture in 2003 i got into computergraphics and 3d.
i always have been fascinated by the concept of virtual worlds and the esthetics of videogames – today i really enjoy being both a creative artist and a passionate audience at the same time.
my focus lies on developing workflows and creating high quality models, textures and lods for characters, vehicles, environments and props, as i did for games like “the crew” (vehicle modeling + texturing), “forza horizon” (environment modeling + texturing), “star wars kinect” (vehicle modeling + texturing), “forza 3” (vehicle modeling + texturing) etc.
since 2009 i have held a lectureship at the university of applied sciences hagenberg, teaching organic and hard surface sculpting, modeling and texturing workflows.
maya, 3dsmax, zbrush, mudbox, unity, unreal, substance designer + painter, ndo + ddo, marvelous designer, c#